Hannah Levi
Hannah Levi
3D Artist at Uppercut Games
Canberra, Australia

Skills

Concept ArtEnvironment Design3D ModelingTexturingGame ArtUnreal EngineVideo GamesUnreal Engine 5

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
Procreate
Procreate
Godot
Godot

Productions

    • Video Game
      Unreleased Project
    • Year
      2023
    • Role
      Modelling/Environment/Texture Artist
    • Company
      Uppercut Games

Experience

  • 3D Artist at Uppercut Games
    Canberra
    January 2022 - Present

    Responsibilities include:

    - Modelling and Texturing environment and assets/props.

    - Communicating with department leads to implement feedback from directors.

    - Working with level designers to help develop environments/blockouts.

    - Working within Unreal Engine 5.

    - Optimising and updating assets/shaders/textures/collisions to follow studio pipeline.

    - Working with rigging/animation departments to ensure assets were prepared correctly for animation pipelines.