Responsibilities include:
- Modelling and Texturing environment and assets/props.
- Communicating with department leads to implement feedback from directors.
- Working with level designers to help develop environments/blockouts.
- Working within Unreal Engine 5.
- Optimising and updating assets/shaders/textures/collisions to follow studio pipeline.
- Working with rigging/animation departments to ensure assets were prepared correctly for animation pipelines.